
Case Study
Bank Now / Play Later
Role
Art Director
Project type
Digital Social Campaign · Branded Content
Agency
Digitas North America
Client
Monster Energy
Launch
Halo Infinite Global Campaign
Skills
Creative Direction • Art Direction • 3D Animation • Worldbuilding & Narrative Design • Visual Storytelling • Social Platform Strategy
Description
A cinematic 3D campaign created to support the global launch of Halo Infinite, blending brand integration with immersive storytelling.
As part of the wider “Bank Now / Play Later” activation in partnership with Monster Energy, I was tasked with concepting and producing a series of short vertical teasers for TikTok, Instagram, and Discord. Each piece explored the power dynamics between the UNSC and The Banished—using the limited-edition Monster cans as narrative anchors rather than overt product features.
Built entirely in 3D and styled to match the visual fidelity of the Halo universe, the teasers served as atmospheric worldbuilding moments—conveying loyalty, tension, and scale without revealing any of the game’s narrative.
The result was a subtle but impactful campaign touchpoint that resonated with the Halo fanbase and deepened the authenticity of the brand collaboration.
Strategic approach to the brief and creative thinking behind the campaign.
When I joined the Halo Infinite × Monster Energy campaign, the larger initiative—titled “Bank Now / Play Later”—was already structured around XP redemptions, AR filters, and sweepstakes. But what it lacked was a visual, narrative-driven hook that could connect emotionally with the Halo fanbase and feel true to the franchise’s worldbuilding.
The brief was simple:
Create cinematic teasers that feel like they belong inside the Halo universe—without revealing any of the game’s story.With that in mind, I saw an opportunity to craft micro-worlds that reflected the ideological divide between the UNSC and The Banished. Rather than leaning into traditional promotional visuals, I pitched a three-part teaser series—each film designed to convey the tone, symbolism, and worldview of its faction.
One of the core creative challenges was integrating the limited-edition Monster cans in a way that felt natural, not forced. Monster Energy understandably wanted the product featured, but I wanted to avoid breaking immersion or disrupting the integrity of the world. My solution was to treat the cans as mysterious artefacts—discovered, guarded, or studied by each faction’s characters.
This concept aligned closely with Halo’s deeper narrative DNA. The franchise isn’t just about combat; it’s about discovery, ancient relics, and lost knowledge left behind by civilizations like the Forerunners. I leaned into that mythology—having Master Chief and his marines protect the can like a recovered relic, while Atriox and his forces approached it with cautious intent. The cans became objects of reverence or suspicion, depending on the faction—a symbolic focal point rather than a branded insert.
Due to the secrecy around Halo Infinite’s release, our access to environments was tightly restricted by 343 Industries. We were provided just two approved settings: a grassy plain surrounded by mountains, and an arid desert. To visually distinguish the teasers while working within these constraints, I anchored the final teaser—the symbolic standoff between Chief and Atriox—in the grassy plains. The other two teasers were set in the desert: one under harsh daylight for the Banished, and the other in a cooler, more contemplative night setting for the UNSC.
Each teaser was designed specifically for mobile-first platforms like TikTok, Instagram, and Discord. That meant every frame had to be vertically composed, load fast, and hook immediately—all while maintaining cinematic tone, brand visibility, and narrative subtlety. The end result was a series of teasers that felt true to the universe, respectful to the fans, and meaningful to both the brand and the IP.
End-to-end breakdown of tools, workflow, and how the teasers were brought to life.
As both Creative Director and 3D Artist, I led every phase of production, from concept through delivery. This included:
Creative & Design:
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Developed narrative arcs and faction-focused tone for each teaser
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Storyboarding and look development inspired by Halo Infinite’s art direction and their new Slipspace Engine.
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Designed symbolic staging for each can: as sacred, seized, or contested (as far as 343 allowed us).
3D Animation & Build:
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Blender for character rigging
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Cinema 4D + Octane Render for composition, lighting, and rendering
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Substance Painter for material development (Monster cans and character armour)
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Embergen for dynamic atmosphere FX (dust, smoke, fog)
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Created custom environments inspired by Zeta Halo, UNSC and Banished strongholds
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Animated Master Chief, Atriox, and supporting characters with faction-accurate body language
Compositing & Optimisation:
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After Effects for grading, atmospheric FX, and polish
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Built all shots in 9:16, keeping focal hierarchy strong for mobile
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Balanced fidelity with render performance for delivery across 3 social platforms
Each teaser carried a unique tone:
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“The Watch”: Quiet strength — Master Chief and marines standing guard at night
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“The Threat”: Rising chaos — Atriox’s forces looming with menace in an arid biodome
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“The Line”: Symbolic standoff — both leaders, divided by the can
I handled the entire pipeline solo, ensuring creative intent carried through every frame.
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Campaign reach, audience response, and how the project was received.
The teasers were part of the global “Bank Now / Play Later” campaign, which activated across:
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United States, Canada, EMEA, and Mexico
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XP reward redemptions via Monster-Halo.com
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Monthly AR Snapcode filters
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Exclusive in-game cosmetics
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Sweepstakes for Xbox Series X and zero-gravity flights in Paris
Community Response:
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Teasers were organically reshared across Reddit, Discord, and fan TikTok accounts
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Fans praised the authenticity, cinematic tone, and restraint in storytelling
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The visual fidelity to Halo’s universe helped the brand feel embedded rather than imposed
These animations became a visual anchor within a campaign otherwise focused on mechanics—grounding the brand in the story, and the fans in the atmosphere.
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